Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 71 (8d10 + 24)
Speed 60 ft.
STR
19 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +6, CON +5
Skills Athletics +7, Perception +5, Stealth +6
Damage Resistances Cold
Senses Darkvision 120’, Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Blood Moon Hunter has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Blood Moon Hunter has advantage on an attack roll against a creature if at least one of the Blood Moon Hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the Blood Moon Hunter knocks an opponent prone it can use its bonus action to immediately follow up with a second bite attack on the prone creature.

Howl. The Blood Moon Hunter can use its action to voice an eerie and mournful howl that can be heard up to a mile away. Any creature within 300’ who hears this blood chilling howl must succeed on a DC 14 saving throw or be frightened for one minute. Creatures who make this saving throw are immune to the effect for 24 hours. Creatures who fail the saving throw can use their action on subsequent turns to re-roll the saving throw. This ability can be used once and recharges on a short or long rest.

Monster Tags: Misc Creature

Habitat: ForestHillMountain

CaptainBeckett

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