Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Slam. Melee Unarmed Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Contagious. When attacked, opponent rolls constitution saving throw (DC 13 ) or becomes infected with Burning Plague disease.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. In Zombie form, they are less clever and only slightly more dangerous.
Undead Immunities: Immune to mind influencing effects, poison, sleep, paralyzation, stunning, disease, and necromantic effects; not subject to critical hits, sneak attacks, ability damage, ability drain, or energy drain; immune to anything requiring a Fort save (see Monster Manual for more info.) Contagious: Individuals who come into contact with a contagious object or creature must succeed in a Fortitude save (DC 13) or become infected with the Burning Plague
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