Armor Class
12
Hit Points
25
(4d6)
Speed
20 ft.
STR
21
(+5)
DEX
10
(+0)
CON
19
(+4)
INT
19
(+4)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
STR +7
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Senses
Darkvision 60ft, Passive Perception 10
Languages
Common One language known by its creator
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.
Has the following items equipped
Headband of intellect
Belt of hill giant strength
Amulet of health
Bracers of defense
Actions
Rake. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 (1d4 +5) slashing damage.
Goodberry. Can spend a action to pick up to 10 goodberrys off of itself per turn.
Description
An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.
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