Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Greatsword of Sharpness. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d6+4) slashing damage. When this attack hits an object or creature, maximize the damage dice against the target. When the armor attacks a creature with this weapon and rolls a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, lop off a portion of its body instead.
The armor can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The armor regains spent legendary actions at the start of its turn.
Detect. The armor makes a Wisdom (Perception) check.
Sword Attack. The armor makes a melee attack.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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Posted Nov 5, 2021I can only imagine how my players would react to this.
"I have beaten you"
"your arms off"
" 'tis but a scratch"
there would most definitely be some Monty Python crap