Medium Fey, Chaotic Evil
Armor Class 13 (Natural Armor)
Hit Points 95 (20d6 + 50)
Speed 10 ft., Swim 60 ft.
STR
11 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +8, CHA +8
Skills Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 60 ft, Truesight 120 ft, Passive Perception 15
Languages All, Telepathy 120 ft
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Siren is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Siren has following Sorcerer spells prepared: 

Cantrips (at will): dancing lights, friends 
1st level (4 slots): charm person, disguise self                        2nd level (3 slots): crown of madness, disguise self

Magic Resistance. The siren has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Siren can make two claw attacks any of which can be replaced by a sling attack.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 4) slashing damage. 

Sling. Ranged Weapon Attack: +9 to hit, range 30/120 ft., 1 target. Hit: 6 (1d4 + 9) bludgeoning damage.

Siren Song. The siren sings an alluring melody. Every humanoid or giant within 300 feet of the siren that can hear the song must succeed on a DC 17 Wisdom saving throw or be charmed until the song ends. The song ends if the siren is incapacitated.

While charmed by the siren, a target is incapacitated and ignores the songs of other sirens. If the charmed target is more than 5 feet away from the siren, the target must move on its turn towards the siren by most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the siren, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, effect ends on it.

A target that successfully saves immune to this siren's song for the next 24 hours.

Description

Bloodseeker sirens dwell on rocky coasts where they can lure sailors to their deaths. They have been known to travel far inland to freshwater springs to hunt as well, though they only do this in times when travel by sea is scarce. Some sirens have been known to work for mighty creatures of the deep, for payment they take shiny baubles that they hoard or trade with one another, in times of peril they use these treasures to bribe a great sea monster to aid them.

Habitat: CoastalUnderwater

Dragontime8

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