Armor Class
13
Hit Points
60
(6d10)
Speed
20 ft., Fly 60 ft.
STR
13
(+1)
DEX
18
(+4)
CON
15
(+2)
INT
2
(-4)
WIS
20
(+5)
CHA
12
(+1)
Saving Throws
WIS +7, CHA +3
Damage Resistances
Fire
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Illumination. The phoenix sheds bright light in a 30-foot radius and dim light for an additional 15 feet.
Actions
Multiattack. The phoenix makes two attacks: one with its beak and one with its fiery talons.
Beak. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 1d6 + 4 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d8 fire damage at the start of each of its turns.
Fiery Talons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 1d8 + 4 fire damage.
Comments