Large Elemental, Neutral
Armor Class 14
Hit Points 80 (8d10)
Speed 20 ft., Fly 120 ft.
STR
15 (+2)
DEX
20 (+5)
CON
17 (+3)
INT
2 (-4)
WIS
22 (+6)
CHA
14 (+2)
Saving Throws WIS +9, CHA +5
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren’t worn or carried (no action required).

Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Illumination. The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet.

Actions

Multiattack. The phoenix makes two attacks: one with its beak and one with its fiery talons.

Beak. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Fiery Talons. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) fire damage.

Monster Tags: Elemental

Habitat: Mountain

Kufartha

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