Medium Humanoid, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages understands the languages it knew in life, can speak rashly and harsh
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Diseased Fortitude. If damage reduces the afflicted to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the afflicted drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

These poor souls have been afflicted with The Coven's Rash and have lost their minds, they move stiffly and leave behind a trail of contaminated ooze and blood dripping from their mouth and nose.

Habitat: Urban

The_Greatest_Sentinel

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