Large Monstrosity, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 116 (13d10 + 51)
Speed 20 ft.
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
9 (-1)
Skills Stealth +5
Damage Immunities Acid, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 feet, Passive Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The mimic has advantage on all melee attack rolls against a creature that does not have all its hit points

 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 14 (3d6 + 5) piercing damage. 

Lunge. The mimic moves up to double its movement speed towards a creature in range and makes a bite attack against a creature there. The creature then must make a DC 15 Strength saving throw or be knocked prone.

Drop. The mimic does a long jump up 30 feet into the air then drops down onto one creature in range. The creature must make a DC 15 Dexterity saving throw or take 25 (5d10) bludgeoning damage and be knocked prone.

Description

Ultra Mimics are created when a chest or an unlucky mimic is exposed to strong amounts of planar magic. The three known types are the Sylvan, Infernal, and Abyssal Ultra Mimics which are exposed to magic from the Feywild, the Nine Hells, and the Abyss respectively. 
The Abyssal Ultra Mimic, like its two other counterparts, cannot shapeshift like normal mimics. They instead look like a crimson chest, covered in veins and a single large eye right above its mouth.
The smell and sight of blood makes this creature go into a frenzy and start to viciously attack the source of it.

Habitat: Underdark

MasterMuffles

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