Medium Beast, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 85 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, DEX +5
Skills Perception +5, Stealth +4
Damage Vulnerabilities Necrotic, Thunder
Damage Resistances Acid, Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The Beast of Hafnarfjall makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) slashing damage.

Description

The Beast of Hafnarfjall is a savage predator that looks like a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2020 2:41:19 AM
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