Armor Class
15
Natural Armor
Hit Points
85
(9d8 + 18)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +6, DEX +5
Skills
Perception +5, Stealth +4
Damage Vulnerabilities
Necrotic, Thunder
Damage Resistances
Acid, Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Passive Perception 16
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The Beast of Hafnarfjall makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) slashing damage.
Description
The Beast of Hafnarfjall is a savage predator that looks like a furred and well-muscled humanoid body topped by a ravening wolf’s head.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/24/2020 2:41:19 AM
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3
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0
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Coming Soon
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