Electric Form. The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack using a metal weapon takes 4 (1d8) lightning damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 (1d8) lightning damage.
Avoidance. If the spirit is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Metallic Conduction. The spirit has advantage on attack rolls it makes against creatures wearing metal armor.
Diffusion/Grounding. While it is submerged in water, the spirit can't make attacks. Lightning damage the elemental deals to earth elementals or to creatures that are buried or burrowing in earth is halved.
Illumination. The spirit sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Dual Nature. The spirit counts as an spirit of both the air and fire sub-types (primary air).
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) lightning damage, and the target can't take reactions until the start of its next turn.
Description
Dancing among the arcs of lightning in a thunderstorm, spark spirits race each other and howl like thunder. The inside of any electrical storm is bound to contain multitudes of spark spirits in a large, whirring group. Their bodies are made of pure lightning, and they live only to race through the sky and bring their storm to new lands. They also spawn at the border realm between the Elemental Planes of Air and Fire, though they are rare and greatly outnumbered by the smoke mephits.
Some believe that slaying spark spirits inside a storm causes the storm to subside faster, but others claim that killing spark spirits only angers the storm and invites its full wrath upon the killer and their community.
Elemental Spirits
Smaller than the usual elemental, these spirits can be found not only wandering the Elemental Planes that they spawn from, but also the Feywild, Shadowfell, and Material Planes. While they are plentiful in their native planes, any encounter with these spirits outside of the Elemental Planes is rare and often cherished.
Not Quite Genie. Elemental spirits are usually born when the soul of a sentient living creature melds with the primordial matter of an elemental plane and fails to manifest as a genie. The soul loses all characteristics in this magical rebirth. Since such manifestations are very rare, some say that there are as many as a thousand elemental spirits born for every genie that manifests. Spirits can even be born outside the Elemental Planes in places that resemble those planes, where a genie would never be able to manifest. They may appear in quarries, rivers, campfires, etc.
Capricious and Playful. Elemental spirits adore fun and whimsy. Since they don't need to eat or rest, they spend nearly all their time playing with each other when they aren't hiding from the world around them. These spirits flit from activity to activity, rarely staying still, and they are fascinated by anything they haven't seen before. They often make off with objects from humanoid settlements to entertain themselves. Many an adventuring group have awoken from a rest to find their campsite soaked in water, filled with recently dug holes, on fire, or scattered to the winds by these mischievous spirits.
Unreliable Servants. While they are much easier to summon than normal elementals and especially genies, these spirits are notoriously difficult to control. Their ability to hide and infiltrate small spaces makes them potentially excellent servants for many mages, but these benefits must be balanced against the certainty that some orders will be misunderstood or even willfully ignored. Still, making friends with these spirits can be worthwhile. They are difficult to understand and so they can be a challenge to please, but they form very strong bonds and always remember their friends.
Elemental Nature. Elemental spirits don't require air, food, drink, or sleep.
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