Medium Aberration, Chaotic Evil
Armor Class 12
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Incorporeal. The Remnant can move through solid objects as though they were air.

Aberrant Resonance. While within 30'ft of another Aberration the Remnant rolls and additional d6 when attacking

Vibrations. Other creatures have advantage on any attempts to detect a Remnant

Actions

Clutch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2)  slashing damage.

Description

Aberrant Remnants are created when the borders between the material and far planes are damaged. Remnants are nearly mindless shades that clutch and claw at any physical beings that come to near.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2020 10:07:17 PM
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Habitat: UnderdarkUrban

PrincessClubs

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