Armor Class
12
Hit Points
13
(3d6 + 3)
Speed
30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Grappled, Restrained
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Incorporeal. The Remnant can move through solid objects as though they were air.
Aberrant Resonance. While within 30'ft of another Aberration the Remnant rolls and additional d6 when attacking
Vibrations. Other creatures have advantage on any attempts to detect a Remnant
Actions
Clutch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) slashing damage.
Description
Aberrant Remnants are created when the borders between the material and far planes are damaged. Remnants are nearly mindless shades that clutch and claw at any physical beings that come to near.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/24/2020 10:07:17 PM
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1
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2
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1
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Coming Soon
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