Cold Hearted. Emotionless
Cryonic Pulse, Cantrip, 2d4+2 ranged cold damage , single targeting, max range 90ft
Icy Missile (1 action) 5s cast time, 1d10+1 per second of casting time, ranged cold damage, single targeting, max range 90ft
Glacial Fangs (1 action) Cantrip, 1d8+2 ranged cold damage, cone shaped attack, max range of 90ft, Constitution saving throw of 18 or Dexterity saving throw 15 to avoid 2.5s of petrification
Icy Beam (1 action) Cantrip, 1d8+2 ranged cold damage, one target, max range of 90ft, Constitution saving throw of 18 or Dexterity saving throw 16 to avoid 2s of petrification
Icy comet (1 action) Cantrip, 1d12+2 ranged cold damage, 24ft radius Aoe, max range of 90ft, Halves movement speed for 1 round
Icy Statue (1 action) Cantrip, 16.5ft, radius Aoe, lasts 10s, max cast distance of 90ft, Constitution saving throw of 17 to avoid 10s of petrication. When cast twice deals 1d12+2 Cold melee damage in a 16.5ft radius and you must make a Constitution saving throw of 18 or Dexterity saving throw 15 to avoid 2.5s of petrification
Crystal Shield (1 action) Cantrip, adds the resist all trait for 6s, 15ft radius Aoe, Halves movement for 1 round
Cryo Beam (1 action) Cantrip, 1d10+2 ranged cold damage, multi target beam, max range of 90ft
Stasis (1 action) Cantrip, max range of 90ft, Constitution saving throw of 20 or Dexterity saving throw 17 to avoid 6s of petrification and prevents damage during this period of time, players can use a spell to thaw the player.
Jagged Ice (1 action) 5+2s cast time, 1d12+1 per second of casting time, ranged cold damage ,single targeting, max range 90ft
Snow storm (2 actions) Cantrip, 36ft in radius Aoe that lasts 10s, 90ft max cast range, 1d8+2 melee cold damage per 2.8s of exposure and halves their speed during exposure and 5s of constant Constitution saving throw of 20 to avoid 10s petrification.
Frost shackless (1 action) Cantrip, 48ft in radius Aoe, Max range of 90ft, Constitution saving throw of 18 or Dexterity saving throw 17 to avoid 6s of petrification
Northern wind Innate, Any players that received cold damage one turn ago take 1d4+2 Force damage.
Description
A mage which has a high opinion of their mastery of Ice and have the believe that emotion is useless.They are typically found wearing robes and crowns of suspended ice shards.
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