Large Monstrosity, Chaotic Evil
Armor Class 17 natural armor
Hit Points 75 (10d10 + 20)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +7, CON +5
Skills Athletics +18, Perception +13
Damage Vulnerabilities Fire
Damage Resistances Lightning
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 feet, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Poison Aura. The Blood-Starved Beast emits a toxic mist. Any creature that starts its turn within 5 feet of the creature or moves within 5 feet must make a DC14 Constitution saving throw, or take 2d6 poison damage and become poisoned. A creature poisoned in this way takes 1d6 poison damage at the start of their turn. The poisoned creature can make another constitution saving throw at the end of their turn.

 

Actions

Multiattack. The Blood-Starved Beast makes 2 claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft.,  Hit: 10 (2d6 + 4) slashing damage. 

Feral Lunge. The Blood-Starved Beast lunges towards a target within 30ft, landing in any open space within 5 feet of it. The target must make a DC15 Dexterity saving throw or take 17 (4d6 + 3) slashing damage.

Description

A deformed creature whose skin is peeled and torn from its back, this beast is lightning fast and unnaturally agile, making it a very dangerous foe. Toxic fumes and pus spew from its exposed wounds and create a noxious cloud around the creature.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: ForestMountainSwamp

Soc6397