Bait and Munch: When fully matured the cow plant uses a piece of chocolate cake at bait for it's trap. The cake is attached to it's tongue and when the unsuspecting meal comes along and takes it, the cow plant grabs the prey and tries to ingest. It does 1d8 damage, and doubles damage for each meal it gets.
Bait and Munch:
Action Ranged Attack. Spits poison up to 10 feet. 1d6 poison damage
Health potion: If treated nicely the cow plant will produce 1d6 potion of healing.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cow plant seeds are found in local bodies of water. They can be planted and nurtured to give health potions. If treated badly, or neglected, the plants turn evil and will attack if provoked. It can bait and munch, spit poison, or create health potions, depending on how it has been treated.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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