Large Beast, Unaligned
Armor Class 11 (natural armor)
Hit Points 17 (3d8 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Scream (Recharge 5 or 6). The goat can unleash a hellish scream. All creatures within 60 ft. who can hear the goat must succeed on a DC 13 Wisdom saving throw or become frightened for up to 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns. 

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit:  8 (2d4 + 3) piercing damage.

Monster Tags: Misc Creaturemonstrosity

Habitat: GrasslandHillMountain

Kthe144

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