Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) [piercing] damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned.
Rot Breath. RangedWeapon Attack: +3 to hit, range 10/30 ft., one target. Hit: 7 (1d12) [poison] damage.
Description
Rot wolves are the result of a Dire Wolf's exposure to the Blight (a sentient plague of unknown origin). Instead of dying of disease, creatures exposed to the Blight are given new life, and serve as instruments to spread their infection to others.
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