Large Monstrosity, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 36 (6d10 + 12)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) [piercing] damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned.

Rot Breath. RangedWeapon Attack: +3 to hit, range 10/30 ft., one target. Hit: 7 (1d12) [poison] damage.

Description

Rot wolves are the result of a Dire Wolf's exposure to the Blight (a sentient plague of unknown origin). Instead of dying of disease, creatures exposed to the Blight are given new life, and serve as instruments to spread their infection to others.

Monster Tags: monstrosity

Habitat: ForestGrasslandHillMountainSwamp

Nrdr123

Comments

Posts Quoted:
Reply
Clear All Quotes