Medium Undead, Neutral Evil
Armor Class 9
Hit Points 43 (7d8 + 15)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Alchemical Infusion.  The alchemical zombie is infused with either acid, cold, fire, or poison, which determines the damage type of its death burst and its alchemical vomit. Also, the alchemical zombie is resistant to the damage type it is infused with. 

Death Burst. When the alchemical zombie dies, it explodes in a 15 ft. radius, each creature in the radius makes a DC 13 dexterity saving throw, dealing 8 (4d4) damage on a fail, or half on a success. 

Undead Fortitude. If damage reduces the alchemical zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the alchemical zombie drops to 1 hit point instead.

Actions

Alchemical Vomit (Recharge 5-6). Range Weapon Attack: Each creature in a 15 ft. cone in front of the alchemical zombie makes a dc 13 dexterity saving throw, taking 9 (3d6) damage on a fail, or half on a success. 

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Kazul has made many vile experiments, but this is one of the most gruesome. The corpses are harvested prior to their reanimation, and during the process are injected with volatile chemical compounds giving the creature various potential elemental properties. 

Habitat: Urban

NuclearTeddyBear

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