Armor Class
10
Hit Points
5
(2d6 - 2)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
9
(-1)
INT
8
(-1)
WIS
7
(-2)
CHA
8
(-1)
Condition Immunities
Charmed
Senses
Passive Perception 8
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The charmed commoner has advantage on an attack roll against a creature if at least one of the charmed commoner's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Charmed commoners who are regular commoners who have been charmed by a succubus. They now do her bidding.
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