Medium Humanoid (Human), Any Evil Alignment
Armor Class 10
Hit Points 5 (2d6 - 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Condition Immunities Charmed
Senses Passive Perception 8
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The charmed commoner has advantage on an attack roll against a creature if at least one of the charmed commoner's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Charmed commoners who are regular commoners who have been charmed by a succubus. They now do her bidding.

Monster Tags: humanoid

Habitat: UnderdarkUrban

tomconky

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