Medium Fiend (Demon), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 80 (10d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws STR +4, CON +5, WIS +6
Skills Arcana +6, Perception +6
Damage Resistances Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Blindsight, Darkvision 120 ft., Tremorsense, Truesight, Passive Perception 18
Languages Abyssal, Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Demon's Sight. Magical darkness doesn't impede the demons darkvision. Though can be blinded by radiant light. 

Spell Resistance. The demon has advantage on saving throws against spells and other magical effects.

Torment. The demon can put a creature into a nightmare  frightened once every 10 turns. Wisdom saving throw 12.  

 

Actions

Multiattack. The demon makes attacks with its eight eyestalks which sprout out of the ground and two claw attacks if in melee range. 

Eyestalks. Ranged Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 6 (1d4) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or lose 1 constitution point until Beselbow is defeated. Each Constitution point lost will slow the player by 5 feet.  

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d14 + 2) slashing damage. If the target is must succeed on a DC 12 Constitution saving throw or lose 5 (1d6) necrotic damage through a rotting disease. 

Description

Beselbow is a demon who has been imprisoned in a mini realm of the Abyss. His eight eyestalks give him his power and destroying one will reduce his health by 10%. He is otherwise immune to non-magical weapons and has advantage vs spell attacks though his eyestalks do not. 

Monster Tags: Demon

Zhing

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