Huge Dragon, Chaotic Neutral
Armor Class 21 (natural armor)
Hit Points 180 (17d12 + 85)
Speed 40 ft., Fly 120 ft.
STR
21 (+5)
DEX
21 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +10, CON +9, WIS +6, CHA +8
Skills Perception +11, Stealth +7
Damage Immunities Thunder
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Sonic Boom(Once per day). The dragon flies up to 300 feet in a straight line, breaking the sound barrier. releasing a sonic boom. All creatures within 10 feet of the flight path must make a DC 18 Constitution saving throw, taking 27(6d8) Thunder damage and be knocked prone on a failed save or half as much damage on not be knocked prone of a successful sav.

Thunderous Roar (Recharge 5–6). The dragon lets out a deafening roar that shatters the ears of all who are near it. All creatures within 30 feet of the dragon have to make a DC 18 Constitution saving throw taking 54 (12d8) Thunder damage and be deafened for one minute on a failed save or half as much damage an not be deafened on a successful save The creature can repeat the saving throw at the end of their turn to no longer be deafened.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Mountain

DitterVanCrook

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