Hive Strategy. When at least two of these units are present at the same time they gain +1 AC, +1 HP, +1 Damage and take two turns each. In addition, they all gain advantage against anything bigger then them.
Speedy Death. Barren Critter has 50ft speed when alone, then has 100ft speed when in a group of it’s own kind.
Buzzing Doom. When in battle, Barren Critter can call for back up, in it’s next turn, 5 more Barn Critters appear.
Stinging Assault. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: (3d6 + 4) [Piercing] damage.
Toxic Exhale. RangedWeapon Attack: +6 to hit, range 15/120 ft., 4 targets. Hit: (2d10 + 2) [Poison] damage.
Needle Bite. Melee Weapon Attack: +4 to hit, reach 5ft. Lower target to 5 health and immobilise them, if not tended two in 24-48 hours, target must make a d20 constitution saving throw, on a fail, target reduces to 1 health and in the next hour dies from [poison] damage (unless immune). (Recharge 5 turns.)
Description
These crafty beasts hunt in pack, feeding of the sweet blood of other creatures and plants. They are incredibly fast and can wipe out an orc in seconds. Their blood can be brewed into a potion to resit their powerful sting. A poisonous needle from one of these will need immediate attention from somebody high in medical skill to ease the poison before it kills you.
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