Keen Sight. The Courier's Beast has advantage on Wisdom (Perception) checks that rely on sight.
Charge. If the Courier's Beast moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Reckless. At the start of its turn, the Courier's Beast can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Description
In a domain strife with inner conflict and deception, a royal hybrid beast was bred specifically to ensure the safety of the sovereign state's most essential team of couriers. Deeply bonded to their masters, these creatures are trained from birth to immediately destroy any sensed threat, regardless of context or intensity. The lifelong-appointed messengers are the sole beings in contact with them, and any state-dwellers outside of the royal circle caught breeding or possessing one is brought to a swift and harsh sentence. Ideally, they are never threatened as all members of the domain's society can recognize their markings immediately, and the beast's enormous plumage and powerful stature usually intimidate away anyone that may approach. - Based on work by Becca Rose Hallstedt
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