Medium Humanoid (Human), Neutral Evil
Armor Class 14 leather tunic
Hit Points 21 (3d10 - 9)
Speed 20 ft., Due to old age Birun cant walk as fast as he used to but his uncanny hobbies have kept him more nimble than a average elder.
STR
9 (-1)
DEX
12 (+1)
CON
7 (-2)
INT
18 (+4)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws DEX +5, CHA +9
Skills Deception +12, History +10, Medicine +7, Performance +6, Persuasion +6
Damage Vulnerabilities Cold
Damage Resistances Fire, Necrotic, Ranged Attacks
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision Birun has developed an extraordinary night vision due to stalking his prey in the night, Passive Perception 20
Languages Common, Goblin
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Stalker. If Birun is is stalking his target people see him as if he is just idling along and his target can not see or sense his presence. 

Enter the shadow. If Birun is attacked and is not surprised by it he enters the shadows. While in shadow Birun does not provoke attacks of opportunity and becomes invisible and can only be seen with true sight and while he takes an attack action.

This effect ends if Birun ends his turn with no shadows within 15 feet of himself or if he takes radiant damage.

Surprising dexterity. During his turn Birun has advantage against all attacks and on all saving throws 

Actions

 Continuous assault. Birun attacks target closest to him with his dagger continuously until target falls unconscious, dies or he misses.

Dagger. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, additionally his target must make a constitution saving throw DC 12, on failed save the target becomes poisoned.

Description

Birun is is a old storyteller of a small village, often seen telling stories to little children on village square and inn, this old man seems harmless and lovable but when the children grow older they find them self's feeling uneasy about this old man, most of the time this is though to be that they are just too easy to listen children's stories.

Lair and Lair Actions

Birun resides in a cottage that has its curtains drawn at all times and he doesn't let anyone inside as he is "cautious old man". Inside of the cottage is messy and between all the stuff there is several hiding places of several shapes and sizes. The ceiling of the house is covered in cunningly placed mirrors that reflect all the light out from the cottage.

Regional Effects

The region containing a legendary Birun’s lair is embodiment of his madness, which creates the following effects:

  • The plants and vines grow wild and untamed around the house
  • Creatures that enter the area feel its haunting atmosphere but regard it as a natural decay over time caused by lack of care.
  • No light can exist within the cottage.

If the Birun dies, these effects fade over the course of 2d6 days.

Habitat: Urban

Annungil

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