Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Pyromaniac. For an action he can put about anything on fire or for two action he can set up anything to go boom. (1 action to set it up the second to set it off)
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, ranged 80/320ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Bomb. 3/day on a long rest. Throw up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 dexterity saving throw or take 3d6 fire damage
Description
Bargle is a bit of a pyromaniac. He's always putting things on fire and loves to blow things up with a black powder.
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