Small Humanoid (Gnome), Any Alignment
Armor Class 13 (leather armor)
Hit Points 71 (3d8 + 3)
Speed 25 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Common, Gnomish Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Pyromaniac. For an action he can put about anything on fire or for two action he can set up anything to go boom.  (1 action to set it up the second to set it off)

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, ranged 80/320ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Bomb.  3/day on a long rest. Throw up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 dexterity saving throw or take 3d6 fire damage

Description

Bargle is a bit of a pyromaniac.  He's always putting things on fire and loves to blow things up with a black powder.  

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

ToddofFoxHollow

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