Armor Class
7
Hit Points
85
(10d10 + 30)
Speed
20 ft., Climb 20 ft.
STR
17
(+3)
DEX
4
(-3)
CON
16
(+3)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Immunities
Acid, Bludgeoning, Fire, Lightning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The alchemical ooze can move through a space as narrow as 1 inch wide without squeezing.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) bludgeoning damage plus 18 (4d8) acid damage.
Reactions
Alchemical Pustules. The ooze has 6 chemical-filled pustules, which regenerate at the end of a long rest.
When the ooze takes slashing or piercing damage, a pustule on its body ruptures releasing the potion-like fluids within. The effect triggered is random.
- The ooze is healed 2d4+2 hp.
- The ooze increases one size category per the enlarge/reduce spell (adv. on Str checks & saves, +1d4 dmg) for 1 minute.
- The ooze becomes invisible per the Invisibility spell for 1 minute.
- The ooze gains the effect of the freedom of movement spell.
- The ooze's Strength score is increased by 4 for 1 minute (+2 to hit and dmg).
- The ooze heals 4d4+4 hp.
Comments