Medium Humanoid (Any Race), Any Alignment
Armor Class 14
Hit Points 18 (2d10 + 2)
Speed 40 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +5
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While the  bonecruncher is wearing no armor and wielding no shield, his AC includes his Constitution modifier (factored into the AC given above).

Actions

Haymaker (Unarmed Strike). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3 Str bonus) bludgeoning damage, and if the target is medium or smaller it must succeed on a DC 10 Strength saving throw or be knocked  prone. A target with a Strength score of 17 or higher automatically succeeds on this saving throw.

Jab (Unarmed Strike).  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: 4 (1 + 3 Str bonus).

Bootstomp (Unarmed Strike against prone targets only).  Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 +3) bludgeoning damage.

Criss-Cross (recharge 5-6). The bonecruncher makes one jab attack and one haymaker attack.

Reactions

Block.  If a creature hits. the bonecruncher with a melee attack, the bonecruncher may use his reaction immediately to reduce the damage by 1d4 hit points.

The Hardest Fall.  If a creature falls  prone within 5 feet of the bonecruncher, the bonecruncher may use his reaction immediately to  make a bootstomp attack against that creature  

 

Description

Bonecrunchers are big, lumbering humans, often in service to bandits and other criminal factions. They prefer the trusty service of their own hands to weapons, and thoroughly enjoy pummeling adversaries.  

Monster Tags: NPCroguehumanoid

Habitat: Urban

bneidl

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