Medium Undead, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 122 (13d8 + 62)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws CON +7
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Turn Immunity. The Amalgamate is immune to effects that turn undead.

Undead Fortitude. If damage reduces the Amalgamate to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Amalgamate drops to 1 hit point instead.

Fused Form. This Amalgamate has 1d4 + 2 arms.

Persistent Pieces. When the Amalgamate takes 25 damage, one if its arms are destroyed, creating a Crawling Claw within 5 feet of the creature.

Actions

Multiattack. The Amalgamate makes two melee attacks.

Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.

Description

This undead is a fused form of the remains of more than one humanoid. It has extra limbs and features of the creatures that make up its form. Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

G10_Gaming

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