End Realm Corrupted. Power of the Endrealm flows through him giving him the ability to command the races of the Blood Enemy alliance as well as the ability to become a Devourer.
Unnatural Strength. Able to use two handed weapons with one hand.
Legendary Resistance (3 /Day). If Ataraes fails a saving throw he can choose to succeed instead.
Multiattack. Ataraes can make two attacks with his greatsword.
Greatsword. Melee Weapon Attack +15 to hit causes 15(2d6+5) slashing damage. reach 5ft. The target must now make a DC 15 CON saving throw or be inflicted by the end plague
Life Asorbtion. Atares drains the life and abilities out of all creature within 5ft.
Parry. Ataraes adds 2 to his ac when attacked by an opponent he must see the enemy and wielding a melee weapon.
Devour Ataraes can consume anithing around him to either add plus 2 to his armor class or heal 20 hp.
Ataraes can take three legendary Actions from the list below can only make one per round and only at the end of an enemies turn.
Detect. Ataraes can immediatly find any creature that is hidden or invisible.
Earth Shaking Strike. Ataraes makes a melee attack that effects all creatures within thirty feet if successful the creatures must make a Dex saving through of 18 or take 2 d10 of bludgeoning or slashing damage plus 4
Consume the Living Cost 2 actions Atares inflictes one creature with Devour and Gains half his current hp back.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ataraes was first born of King Loterka he was the heir to the Throne of the Kingdom Gevona and was loved by all. There was no subject he did not excel in from swordsmanship to arithmetic he was known as the genius prince and the people could tell that when he ascended throne the kingdom was in good hands.
However that all that changed when the End Realm struck. It was a long brutal battle and Ataraes led the battle he turned defeat into victory however before the battle ended there was an explosion and the prince disappeared. The kingdom mourned the passing of their prince but little did they know that the prince would become the kingdoms greatest enemy.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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