Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Golden Bribe. When the goblin is bartering, bargaining, or dealing with currency, he has advantage on persuasion roll to negotiate.
Feywild Token (1/Long Rest). Hoardshine goblins are capable of enchanting currency with fey charms. the goblin may take one coin and rub it between his hands, charming the coin for 10 minutes. Whenever a creature holds the coin or has it on their person, that creature must make a DC 12 Charisma saving throw. On a failed save, the creature is charmed until the charm on the coin ends. A creature can repeat the saving throw at the end of its turn.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
Having emerged less than two centuries from a portal to the Feywild, Hoardshine Goblins greatly resemble other goblins, with yellow, red-brown or green skin and similarly colored eyes. Their behaviour is their greatest difference, as they are more talkative, inventive, and more interested in barter than conquest. A proper market of the Hordeshine Goblin is a sight to behold, rivaling the greatest bazaars of mortal cities for the variety of exotic goods available.
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