Dark One’s Blessing. When you reduce a hostile creature to 0 HP, you gain 7 temp HP.
Armor of Shadows. You can cast Mage Armor on yourself at will, without expending a spell slot or materials
Fiendish Vigor. You can cast False Life on yourself at will, without expending a spell slot or materials.
Pact of the Tome. Your patron gives you a grimoire called a Book of Shadows that grants you additional cantrips that don't count against your number of cantrips known. If you lose the book, you can perform a 1-hour ceremony to receive a replacement during a short or long rest.
Phantasmic forgetfulness. Your link to the spirit world allows you to cast Phantom Deja Vu without using a spell slot. Upon taking ranged damage, you fix the creature that damaged you with a piercing stare. The creature must make a Wisdom saving throw (13) and takes 1d4 psychic damage on a failed save. If the first saving throw is a fail, at the beginning of the creatures next turn it must make another Wisdom saving throw (13). Upon a second failed save, the creature makes it's first attack as normal, then must use it's bonus action to make an identical attack against a party member of their choice. The bonus attack does not cost any spell slots, and requires a fresh set of dice throws.
Spellcasting. The Cult leader is a 4th-level spellcaster with a spellcasting ability of Charisma (spell save DC 12, +3 to hit with spell attacks). The Cult leader has the following Warlock spells prepared:
Cantrips (at will): Frostbite, Chill touch, Magic stone, Eldritch Blast, Blade ward, True strike
1st level : Hellish rebuke, Arms of Hadar, Armor of Agathys
2nd level (2 slots total): Mirror Image, Cloud of daggers
Multiattack. The cult leader makes two melee attacks or one spell attack.
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. or range 80/320 ft., one creature. Hit: 2 (1d6 - 1) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Crossbow, Light. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/22/2019 10:52:07 PM
|
21
|
0
|
--
|
Coming Soon
|
|
|
10/26/2020 6:49:07 PM
|
55
|
1
|
new PDV
|
Coming Soon
|
Comments