Medium Humanoid (Human), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
16 (+3)
Skills Acrobatics +2, Deception +2, Performance +2, Religion +2
Senses Passive Perception 10
Languages Abyssal Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark One’s Blessing. When you reduce a hostile creature to 0 HP, you gain 7 temp HP.

Armor of Shadows.  You can cast Mage Armor on yourself at will, without expending a spell slot or materials  

Fiendish Vigor. You can cast False Life on yourself at will, without expending a spell slot or materials.

Pact of the Tome. Your patron gives you a grimoire called a Book of Shadows that grants you additional cantrips that don't count against your number of cantrips known. If you lose the book, you can perform a 1-hour ceremony to receive a replacement during a short or long rest.

Phantasmic forgetfulness. Your link to the spirit world allows you to cast Phantom Deja Vu without using a spell slot. Upon taking ranged damage, you fix the creature that damaged you with a piercing stare. The creature must make a Wisdom saving throw (13) and takes 1d4 psychic damage on a failed save. If the first saving throw is a fail, at the beginning of the creatures next turn it must make another Wisdom saving throw (13). Upon a second failed save, the creature makes it's first attack as normal, then must use it's bonus action to make an identical attack against a party member of their choice. The bonus attack does not cost any spell slots, and requires a fresh set of dice throws.

Spellcasting. The Cult leader is a 4th-level spellcaster with a spellcasting ability of Charisma (spell save DC 12, +3 to hit with spell attacks). The Cult leader has the following Warlock spells prepared:

Cantrips (at will): Frostbite, Chill touch, Magic stoneEldritch Blast, Blade ward, True strike 

1st level : Hellish rebuke, Arms of Hadar, Armor of Agathys

2nd level (2 slots total): Mirror Image, Cloud of daggers

Actions

Multiattack. The cult leader makes two melee attacks or one spell attack.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. or range 80/320 ft., one creature. Hit: 2 (1d6 - 1) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Crossbow, Light. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.

 

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2019 10:52:07 PM
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10/26/2020 6:49:07 PM
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Monster Tags: NPC

Habitat: Urban

Katya_Kalb

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