Keen Smell: The Bufflewump has advantage on Wisdom (perception) checks that rely on smell
Limited Telepathy: The Bufflewump can magically communicate simple ideas, emotions, and images telepathically with any creature within 30ft of it
Multiattack The Bufflewump makes three attacks; one with its ram and two with its fists or hooves.
Charge If the Bufflewump moves at least 10 ft straight towad a target and then hits it with a ram attack on the same turn, the target takes an extra 13 (3d8) + 4 damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the bufflewump can make another hoof attack against it as a bonus action.
Ram Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 17 (3d8 + 4) damage.
Fists Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 +4) damage. The Target is grappled (escape DC 18) if it is a large or smaller creature and the bufflewump doesnt have another creature grappled already.
Hooves Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 18 (4d6 + 4) damage
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