Large Beast, Neutral Good
Armor Class 18 Natural Armor
Hit Points 161 (17d10 + 68)
Speed 50 ft., Slow Speed Double if go fast Dash = 150 Ft
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws STR +8, DEX +7, CON +8, WIS +7
Skills Athletics +8, Nature +4, Perception +7, Stealth +7, Survival +7
Senses Darkvision 60, Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

Keen Smell: The Bufflewump has advantage on Wisdom (perception) checks that rely on smell

Limited Telepathy: The Bufflewump can magically communicate simple ideas, emotions, and images telepathically with any creature within 30ft of it

Actions

Multiattack The Bufflewump makes three attacks; one with its ram and two with its fists or hooves.

Charge If the Bufflewump moves at least 10 ft straight towad a target and then hits it with a ram attack on the same turn, the target takes an extra 13 (3d8) + 4 damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the bufflewump can make another hoof attack against it as a bonus action.

Ram Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 17 (3d8 + 4) damage.

Fists Melee Weapon Attack  +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 +4) damage. The Target is grappled (escape DC 18) if it is a large or smaller creature and the bufflewump doesnt have another creature grappled already.

Hooves Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 18 (4d6 + 4) damage 

IrsRobotics_CC

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