Beguiling Movement. If the tumbler moves at least 20 ft. immediately before making a melee attack, the tumbler has advantage on the attack (the advantage applies to only one melee attack per round).
Evasion (bonus action). The tumbler may take the disengage action as a bonus action.
Short Sword. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target Hit: 7 (1d6 +4) slashing damage.
Dagger (thrown). Ranged Weapon Attack: +5 to hit, range 20ft./60 ft., one target. Hit: 5 (1d4 + 1) piercing damage.
Lethal Flourish (recharge 5-6). The tumbler makes two short sword attacks and gains the benefits of the dodge action until the beginning of the tumbler's next turn.
Description
Blade tumblers are highly acrobatic melee combatants. The tumbler doesn't just move around the battle terrain; he/she tumbles, flips, slides, back-hand-springs and corkscrew-leaps through the air, which mesmerizes and confuses enemies (accounting for the tumbler's beguiling movement ability). A blade tumbler may be found as an eccentric (and elite) member of a bandit gang or pirate crew.
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