Medium Humanoid (Any Race), Any Alignment
Armor Class 14
Hit Points 15 (2d8 + 2)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Beguiling Movement. If the tumbler moves at least 20 ft. immediately before making a melee attack, the tumbler has advantage on the attack (the advantage applies to only one melee attack per round). 

Evasion (bonus action).  The tumbler may take the disengage  action as a bonus action. 

Actions

Short Sword. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target  Hit: 7 (1d6 +4) slashing damage.

Dagger (thrown). Ranged Weapon Attack: +5 to hit, range 20ft./60 ft., one target. Hit: 5 (1d4 + 1) piercing damage.

Lethal Flourish (recharge 5-6).  The tumbler makes two short sword attacks and gains the benefits of the dodge action until the beginning of the tumbler's next turn.

Description

Blade tumblers are highly acrobatic melee combatants.  The tumbler doesn't just move around the battle terrain; he/she tumbles, flips, slides, back-hand-springs and corkscrew-leaps through the air, which mesmerizes and confuses enemies (accounting for the tumbler's beguiling movement ability). A blade tumbler may be found as an eccentric (and elite) member of a bandit gang or pirate crew.

Monster Tags: NPCroguehumanoid

bneidl

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