Spellcasting. The [breaker] is a 4-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 12, +5 to hit with spell attacks). The [] has following [class name] spells prepared:
Cantrips (at will): fireball, acid splash
1st level (# slots): chromatic orb, guiding bolt
Action Ranged Attack. Head crush: Attack: +5 to hit, range 15 ft., 1 target,if targets health is at ten or lower, then the head of that monster gets crushed
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
these wizards serve as support in hydro armies
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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10/27/2020 12:55:07 AM
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Coming Soon
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