Medium Humanoid, Lawful Evil
Armor Class 13 natural
Hit Points 14 (1d4 + 2)
Speed 11 ft.
STR
1 (-5)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Damage Vulnerabilities Fire, Force, Radiant
Senses Passive Perception 7
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The [breaker] is a 4-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 12, +5 to hit with spell attacks). The [] has following [class name] spells prepared: 

Cantrips (at will): fireball, acid splash 
1st level (# slots): chromatic orb, guiding bolt 

Actions

Action Ranged Attack. Head crush: Attack: +5 to hit, range 15 ft., 1 target,if targets health is at ten or lower, then the head of that monster gets crushed

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

these wizards serve as support in hydro armies

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2020 12:55:07 AM
0
1
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Coming Soon
Eliken_2

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