Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Heated Body. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Multiattack. The Reaper makes two attacks per turn.
Blistering Bash. Unarmed Attack: +4 to hit, reach 10 ft., one target. Hit: 3d8+5 bludgeoning damage plus 2d8+4 fire damage.
Scorching Slash. Melee Weapon Attack: +6 to hit, reach 15 ft, one target. 11 4d6+6 slashing(magical) plus 3d6+7 fire damage.
Broiling Blast. (Recharge 5-6) Ranged Spell Attack: Each creature in a 25-foot cone must make a Dexterity saving throw (DC 17). A creature takes 5d10 fire damage on a failed save, or half as much damage on a successful one.
Description
Animated by the spirit of an innocent soul who was burned alive, this armor is a mindless servant to its creator's twisted commands.
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