Medium Humanoid (Any Race), Chaotic Evil
Armor Class 13 (Studded leather armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +4, CON +5, CHA +4
Skills Deception +5, Religion +2
Damage Vulnerabilities Radiant
Senses Passive Perception 11
Languages Giant Any one other language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Innate spellcasting. The cultist can cast Enlarge/Reduce (2/long rest), with a spell save DC of 14

Actions

Multiattack. The Cultist can make 2 spear attacks

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Description

These Cultists swear an allegiance to the dark power of Cronus, their intent is to raise him out of this prison that the gods have put him in and let him go back to slaughter the gods. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: Urban

zmegaman21

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