Armor Class
13
Leather
Hit Points
11
(3d4)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
9
(-1)
WIS
15
(+2)
CHA
11
(+0)
Saving Throws
WIS +4
Skills
Perception +1
Senses
Passive Perception 14
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Brave: Castle guard has advantage on saving throws against being frightened.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 4) [Piercing] damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: 5 (1d8 + 4) [Piercing] damage.
Description
A guard assigned to watch Cragmaw Castle after it was renovated, he is attentive and stands guard, and sounds the alarm if intruders appear.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/27/2020 12:13:45 PM
|
2
|
1
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Coming Soon
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