Medium Humanoid (Human), Lawful Neutral
Armor Class 13 Leather
Hit Points 11 (3d4)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws WIS +4
Skills Perception +1
Senses Passive Perception 14
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Brave: Castle guard has advantage on saving throws against being frightened.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 4) [Piercing] damage. 

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: 5 (1d8 + 4) [Piercing] damage.

Description

A guard assigned to watch Cragmaw Castle after it was renovated, he is attentive and stands guard, and sounds the alarm if intruders appear.

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2020 12:13:45 PM
2
1
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Coming Soon

Monster Tags: humanoidHuman

JamesLongerSword

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