Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Innate spellcasting. The cultist can cast Enlarge/Reduce (2/long rest), with a spell save DC of 14
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Multiattack. The fanatic makes two melee attacks.
Spear. Melee Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 2) piercing damage.
Description
These Cultists swear an allegiance to the dark power of Cronus, their intent is to raise him out of this prison that the gods have put him in and let him go back to slaughter the gods. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Comments