Gargoyles Reborn. If this creature drops to 0 hit points, then the Aracto Demon must succeed on a DC 19 Constitution Saving throw or the Aracto Demon dies. If it succeeds, then its health points become full again. This trait can only be used once.
Necroscare. When the Aracto Demon is within 20 ft. within a creature, the Aracto Demon can use its Action to make that creature make a DC 17 Wisdom Saving Throw. If it fails, it is frightened. Also, while it is frightened by this trait, it takes 2d6 necrotic damage at the start of each turn for 3 turns. It it Succeeds, it is immune by this effect for its next 3 turns.
Claw. Melee weapon attack. Reach 5 ft. +4 to Attack roll. Hit: 27 (3d12+2)
Lightning Breath. The Aract Demon breathes lightning in a 90-ft. line. Each creature within that line must make a DC 18 Dexterity Saving Throw. Taking 20 (3d12+6) Lightning Damage on a failed save, or half as much on a successful one.
Description
The Aracto Demon lives in the underworld destroying forests with lightning. They live in the underworld enjoying the suffering of Humans, Elves, and even Half-elves. It is not affected by sunlight, but is affected by blinding lights. Like Gargoyles, they are stone during the day, and they come to life during the nighttime. They cannot be petrified by any spells, but during the course of the day. Its armor is immune to Fire and Lightning.
Previous Versions
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