A rust monster who has consumed an magic item and has become imbued with arcane energy. Although the creature has little to no control over the power, it does increase its threat to the party. It takes at least a year of consuming a magic item to gain enough arcane energy to become infused. The creature glows with a slight blue hue.
Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
Arcane Blast. At the beginning of this creatures turn, all enemies must make a DC13 Dexterity saving throw as targeted bursts of arcane energy burst from the creatures shell. On a failed save the target is pushed 10 feet backwards and knocked prone, taking 3(1d4+1) force damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Arcane Barage. Ranged Spell Attack: +1 to hit, reach 20 ft., The creature shoots 1d4+1 blasts of arcane energy at random nearby enemies. On hit, the attacks deal 4(1d6+1) force damage
Shield. Once per turn, on its first available opportunity, this creature will cast Shield granting +5AC against that attack and blocking it if it is magic missile.
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