Armor Class
14
(natural armor)
Hit Points
42
(5d12 + 10)
Speed
60 ft.
STR
19
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
, understands Common, Elvish, and Sylvan but can't speak them
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Undead Fortitude. If damage reduces the elk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the elk drops to 1 hit point instead.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
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