Death Burst. When the Burst Bloom reaches 0 hit-points, its body explodes releasing a cloud of toxic spores into the air. Each creature within 10 ft. makes a DC 10 constitution saving throw, taking 12 (2d12) poison damage on a fail, or half on a success.
False Appearance. While the Burst Bloom remains motionless, it is indistinguishable from an ordinary fungus.
Multiattack. The Burst Bloom makes 1d4 Rotting Touch attacks.
Rotting Touch. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.
Gravitational Pull (Recharge 6). Each creature within 30 ft of the Burst Bloom makes a DC 10 strength saving throw. On a fail, the creature is dragged 10 ft towards the Burst Bloom.
Description
Not wanting to use up gold on glyphs of warding, Kabul created the Burst Blooms to use as living traps around his various lairs and experimental chambers. The blooms are little more than mutant fungus, but an inversion of the feather fall spell placed on a gem in their core can drag creatures to the bloom.
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