Multiattack. The Mech makes one slam attack or one bite attack and a flamethrower or blizzardthrower or dashes (see Charger ability) and one melee attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Flamethrower. Ranged Weapon Attack: +7 to hit, range 15 ft., 15 ft. cone. Hit: (1d6 + 2) fire damage. If hit, take 1d6 + 2 burning damage every turn that passes, no matter whose. Burning stops when player smothers with action. Recharge 5/6.
Blizzardthrower. Ranged Weapon Attack: +7 to hit, range 15ft., 15ft cone. Hit: (1d10 + 2) cold damage. Rechange 5/6.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., two targets. Hit: (1d6 + 9) bludgeoning damage.
Charge. When you use your action to dash, you can use a bonus action to make one melee attack or to shove a creature. If move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 to the attack’s damage roll (if you chose to make a melee attack or hit) or push the target up to 10 feet away from you (if you choose to shove and succeed).
Description
A mechanical suit build from barrels and loose parts by a kobold, goblin, or gnome. It has 2 arms on the right side of its body, the blizzard and flame throwers, and one arm on the left, which has a bear trap on the end for the bite action.
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