Armor Class
14
natural
Hit Points
78
(13d8 + 3)
Speed
70 ft., walk 40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
13
(+1)
Saving Throws
STR +7, DEX +6
Skills
Acrobatics +20
Damage Immunities
Acid
Senses
Darkvision up to 60ft, Passive Perception 14
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
flying kick. Melee Attack: +2 to hit, reach 5 ft. 2 target. Hit: (3d4 + 2) damage.
double claw strike. Melee Attack: +3 to hit, reach 5 ft. 1 target . Hit: (4d4 + 2) damage.
spiked tail. Melee Attack: +3 to hit, reach 10 ft. 1 target. Hit: (2d6 + 3) piercing damage.
draining kick. Melee Attack: +3 to hit, reach 5 ft. 1 target . Hit: (4d4 + 2) damage. half the damage taken is given to the monster if damaged
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