Medium Fiend, Chaotic Evil
Armor Class 14 natural
Hit Points 78 (13d8 + 3)
Speed 70 ft., walk 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws STR +7, DEX +6
Skills Acrobatics +20
Damage Immunities Acid
Senses Darkvision up to 60ft, Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

 

flying kick. Melee Attack: +2 to hit, reach 5 ft. 2 target. Hit:  (3d4 + 2) damage. 

double claw strike. Melee Attack: +3 to hit, reach 5 ft. 1 target . Hit:  (4d4 + 2) damage. 

spiked tail. Melee Attack: +3 to hit, reach 10 ft. 1 target. Hit:  (2d6 + 3) piercing damage. 

draining kick. Melee Attack: +3 to hit, reach 5 ft. 1 target . Hit:  (4d4 + 2) damage. half the damage taken is given to the monster if damaged

 

 

baileydogpro

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