Keen Hearing and Smell. The fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the fox moves at least 20 feet straight toward a creature and then it hits with a claw attack on the same turn, that target must succeed on a DC 9 Strength saving throw or be knocked prone. If the target is prone, the fox can make one bite attack against it as a bonus action.
Teleport (Recharge 4–6). The fox magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the fox can make one attack.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit:. 4(1d4 + 2) slashing damage.
Elude. The fox adds 2 to it's AC against one opportunity attack that would hit.
Description
Primarily found in the Feywild, however they can be found in the material plane as well. A blink fox takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks, avoid harm and to catch it's prey by surprise.
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