Land Mine. When the cheward is under the surface, and isnt moving, its hard to detect where it can be. If a cheward digs up to above the surface and your standing in the area it dug up, make a DC 14 dextarity saving throw. If you succeed the saving throw, you get pushed away 10 ft.. If you fail the saving throw, and your size is Medium or smaller, you automatically get swallowed. If 2 or more people fail their saving throw, roll to see who get swallowed, the rest gets pushed away 15 ft..
Multiattack. The cheward makes two bite attacks or two claw attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 7 ) piercing damage, and the target is grappled(escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the cheward can’t use its bite attack on another target.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Swallow. The cheward makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the cheward, and it takes 16 (4d6) acid damage at the start of each of the cheward's turns. A creature reduced to 0 hit points in this way stops taking the acid damage and becomes stable.
The cheward can have only one creature swallowed at a time. While the cheward isn’t incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the cheward dies, it likewise regurgitates a swallowed creature.
Description
The cheward is a large lizard, with no eyes. Instead, when it opens it mouth, its head seperate to become a large gap for swallowing its enemies. Its large claws are knows for being able to quickly dig through dirt and travel under ground. It has hard, spiky, green scales.
A cheward is highly territorial, and if it consider you a threat, it will defend itself to its fullest. If your ever come across a chewards territory, you can identify it with alot of big holes in the ground and claw marks on the trees, you are recommended to turn around and leave it alone. Chewards often do not leave their territory, if they do not lose it to a fight against another Cheward.