Small Plant, Any Chaotic Alignment
Armor Class 12
Hit Points 9 (1d8 + 4)
Speed
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Condition Immunities Blinded, Deafened, Exhaustion, Prone
Senses Tremorsense 30 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Tastefully Potted. The Cabbage Trap Kid has a movement speed of 0, and requires a bonus action to be placed on a flat surface, or picked up.

False Appearance. While the Cabbage Trap Kid remains motionless, it is indistinguishable from an ordinary tropical plant.

Actions

Engulf. Melee Weapon Attack: +2 to hit, reach 5 ft., one Medium or Smaller creature. Hit: The target is firmly gripped inside the Cabbage Trap Kid's leafy jaws and takes 5 (1d6+1) acid damage at the start of each of the target’s turns. 

If the target is small or tiny, they are trapped entirely within the Cabbage Patch Kid, during which the target is blinded and restrained, and has total cover from attacks and other effects outside the mantrap. If the target is medium, the Cabbage Trap Kid becomes attached them, reducing the creature's speed by half.  As an action, the creature can make a DC 12 Strength Save to break free.  The Cabbage Trap Kid dies, the creature inside it is no longer restrained by it. A Cabbage Trap Kid can engulf only one creature at a time.

TophMonster

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