Tiny Elemental, Unaligned
Armor Class 1 Divine Immunity
Hit Points 2 (1d4)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 20
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Buff. Whoever is allied to Arelle will have advantage on all Constitution saving throws. If the player is Level 10 or above, they will also gain advantage on all Dexterity saving throws.

Regeneration. Whoever is allied with Arelle can use this ability. When Arelle's ally is reduced to 0 Hit Points, even if they are outright killed, they can use a reaction to instead drop to 5 Hit Points and immediately take a surprise action (Note, this action instills the rules of Surprise on the enemy who felled the ally.) This will cause Arelle to lose form, reducing their water to a puddle in whichever location they were. After 2d12 hours, Arelle will reform from the natural moisture in the area around the ally, purifying this water as it takes her shape. When Arelle regenerates, any fires within 30 ft. of her will be extinguished by a sudden fall of rain that affects only the flames.

Legendary Actions

Arelle is one of the 8 Frogs. These Frogs are all legendary and have a number of abilities - although not all have been discovered - that usually depend upon whether or not their ally is allied with another compatible Frog. When a Legendary Action is taken, no Frog involved in said action can take any other Legendary Actions until it has been forced to regenerate.

Salvation. When Arelle's ally is also allied to Sylka, together they can combine their abilities to save any creature the ally sees fit to protect. When someone the ally, Arelle, or Sylka can see takes damage that would reduce them to 0 Hit Points but not outright kill them, the ally can use their reaction to trade places with this creature instead. Neither the ally or the saved creature will take any damage and the attacker's turn will end. The inciting attack seemingly never happened.

Immunity. When Arelle's ally is also allied to Fugo, together they can combine their abilities to stop any attack that comes towards them. When a visible attack is launched against the ally, or when a spell that would harm the ally is being noticeably cast against the ally, the ally can use a reaction to cause Arelle and Fugo to simultaneously create a mass of fast blue water and fierce scarlet flames surrounding the ally. This will effectively act as a shield, with the freezing cold water and broiling heat of the flames changing the temperature in any weapon enough to shatter it in its wielder's hands while simultaneously nullifying the effects of any and all spells cast on the ally. This will also sever the ties of any spells cast on the ally prior to this event.

Description

Arelle is a frog made of the purest, cleanest water in existence, although it may not always appear this way. The water that she is formed from will shift and change its sppearence depending on her mood. For example, if Arelle is angry the water may darken and form a miniature stormy sea, or if she is feeling serene the water may become perfectly still and even grow a small lily pad or two. She is one of the 8 Frogs, as they are known in this realm, but where she or her companions are from is somewhat of a mystery. All that is known is that they come from an indistinct place outside the bounds of this plane. Along with Fumo, Arelle is the most temperamental of the Frogs. She may be attracted to an ally who wants to support and help others, providing a shoulder to her friends. These frogs are thought by some to be deities, or prophets, and are referred to with the honorific Frô.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2021 2:18:56 AM
7
1
--
Coming Soon
Halt_Ranger

Comments

Posts Quoted:
Reply
Clear All Quotes