Medium Beast, Unaligned
Armor Class 12 (Natural Armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., Swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The bandringa has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The bandringa can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.

Rostrum. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Sift Sand.  A 10-foot-radius cloud of sand extends all around the bandringa if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the sand.

Description

Bandringa is an ancient species of shark with an extremely long blade-shaped rostrum, similar to a paddlefish or sawfish.  Though the shark can reach lengths of 20 feet, nearly half of that is accounted for by their snout.  In addition to being lined with sensory organs, the bandringa can use its snout as a tool to uncover prey hidden beneath the sea bed or as a weapon, thrashing it about like a club.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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