Blood Frenzy. The bandringa has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The bandringa can breathe only underwater.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.
Rostrum. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Sift Sand. A 10-foot-radius cloud of sand extends all around the bandringa if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the sand.
Description
Bandringa is an ancient species of shark with an extremely long blade-shaped rostrum, similar to a paddlefish or sawfish. Though the shark can reach lengths of 20 feet, nearly half of that is accounted for by their snout. In addition to being lined with sensory organs, the bandringa can use its snout as a tool to uncover prey hidden beneath the sea bed or as a weapon, thrashing it about like a club.
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