Small Fey, Lawful Neutral
Armor Class 12 Natural armor
Hit Points 30 (5d10)
Speed 35 ft., Climb 15 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +4
Skills Perception +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 16
Languages Can understand Common, Sylvan, and Druidic, but cannot speak them.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The Chickcharney has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Bestow Fortune. After encountering someone in it's native woods, Chickcharney will bestow either good or bad fortune on them, depending on how it is treated. If the players help it or are very polite, it will bless them with good fortune. If insulted or attacked, however, they will find their fortunes take a turn for the worse. This blessing or curse usually reflects the magnitude of the right or wrong done. An attacked Chickcharney will use it's Tree Stride ability to run, after cursing the attacker (no action required).

Tree Stride. 3/day The Chickcharney may cast Tree Stride as a bonus action.

Actions

Talons. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d6 + 1) piercing damage. 

Description

A Chickcharney looks like a 3ft tall owl, but with 3 toes, two slender arms with 3 fingers, and a prehensile tail like an opossum's. At first glance it looks hideous, but those who give it a second glance will see a curious, mild being, a guardian of island forests.

The Chickcharney's nest is found where two or more pine trees meet at the top. It is nearly impossible to spot, and likely won't be there next time you pass by.

(Adapted from native Bahamian folklore)

Habitat: Forest

Starfleet42

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